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 WOE Second Edition Guide (WOE 2.0) Guardian Stones and Barricades, ETC

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nickers11
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Join date : 2012-01-13

WOE Second Edition Guide (WOE 2.0) Guardian Stones and Barricades, ETC Empty
PostSubject: WOE Second Edition Guide (WOE 2.0) Guardian Stones and Barricades, ETC   WOE Second Edition Guide (WOE 2.0) Guardian Stones and Barricades, ETC EmptyFri Jan 13, 2012 5:08 pm

WOE Second Edition (WOE 2.0)

The second edition of the War of Emperium system involves the addition of two new castle groups: one adjacent to Juno and another near Rachel. The Schwartzwald castles are designed to mimic the styles of Lighthalzen and Juno, and the Arunafeltz castles are designed to mimic the various areas on the Arunafeltz region.
This new version of WoE places much more emphasis on defensive battle tactics, and is very different from the first version. The highlight of the new system are the new maps, which unlike the old system, does away with warp portals and precasting entirely, and has the entire fort as one section. New options have been given to defenders to allow them to have an easier time to defend a castle of this style.


What are the major differences between WOE 2.0 and WOE 1.0?

1. Castles are much larger in size.
2. Castles only have one portal which is at the castle entrance. So, there will be no pre-cast at Emperium Room or Portal Casting.
3. WOE 2.0 Guardians are much stronger. Their strengths are similar to those found at Thor Volcano.
4. WOE 2.0 castle comes with more defensive structures.
5. The Guild Leader don’t need to pay zenies to hire Guardians. The Guardians will be spawn by the Guardian Stones. However, the Guild still needs to invest in the Guardian Research Skill.
6. At the beginning of WOE 2.0, there will be no defensive structures. The Guild Leader/a Guild Member will have to construct the defenses. (So, during non WOE hours, you will not see Guardians walking around in the WOE 2.0 castle)
7. Normal WOE protocol applies – no knock back, reduce in damage, reduce in flee, cannot cast Ice Wall, etc… in addition to these normal WOE protocols, TK class cannot perform High Jump.
8. Introducing Link Flags to move quickly inside the castle for the members of the Castle Owner.
9. The old strategy of taking the emperium hostage and breaking it the last minute can no longer be applied.
10. It takes more than 2 minutes to get to the Emperium if all the castle defenses are up. Sending in a sole Assassin Cross for a last minute break will not work.

WOE Second Edition Guide (WOE 2.0) Guardian Stones and Barricades, ETC Schwaltzbald


Battle System

The rules of battle are generally the same as the original War of Emperium. All damage formulas and ally statuses are the same. The following additions are the main points of difference between the two. In addition, the following skills are also disabled in WoE:SE. High Jump



Guardian Stones

Within a castle there is one Emperium and two Guardian Stones. The Guardian stones main purpose is to prevent enemies from advancing. These Guardian Stones are the first line of defense for a castle, and if they can be protected, a perfect defense is possible and attackers will be unable to enter the interior of the castle. The location of these Guardian Stones are usually referred to as defense points or strategic points.

While alive, an indestructible barrier blocks access to the first barricade of the fort. This barricade vanishes once both Guardian Stones are destroyed. The guardian stones, unlike the Emperium are vulnerable to normal attack and supportive skills. The guardian stones can be revived at any time by bringing the proper items. If both guardian stones are restored, the barrier will again reactivate. Note that even though the barrier will block access to the fort proper, enemies that have already passed this barrier when it is restored are still able to destroy the other barricades and potentially destroy the castles emperium.

While the strategic importance of holding the guardian stones cannot be overstated, the guardian stones also provide an additional role of summoning guardian soldiers. These guardians are similar in strength to those found in the Volcano Thor dungeon, and are quite powerful. The number of guardians that will be summoned depends on the defense rating of the castle, and killed guardians will automatically be resummoned after a period of time. If the guardian stone is destroyed, the guardian soldiers that it had summoned will be destroyed as well.

Any player on the defending guild team can repair a destroyed guardian stone presuming they bring the correct items. Allied guild players are unable to restore guardian stones. A guardian stone cannot be repaired until 8 minutes has passed since it was destroyed. If both guardian stones become destroyed, the main gate will not be restored until both stones are repaired, but having one active will still allow guardians to be summoned (though only half as many as if two guardian stones were active). The items required to repair the stones are as follows:

  • 30 Stone
    1 Oridecon
    1 Elunium
    5 Blue Gemstone
    5 Red Gemstone
    5 Yellow Gemstone


Name: Guardian Stone (s_empel_1)
Race: N/A
Lv: 90
Image:
WOE Second Edition Guide (WOE 2.0) Guardian Stones and Barricades, ETC S_empel_1
Element: Neutral
HP: 120000
Def: 40+?
MDef : 50+?
Size: Small
Notes: Immobile, Passive

Name Guardian Stone (s_empel_2)
Race: N/A
Lv: 90
Image:
WOE Second Edition Guide (WOE 2.0) Guardian Stones and Barricades, ETC S_empel_2
Element: Neutral
HP: 120000
Def: 40+?
MDef 50+?
Size: Small
Notes Immobile, Passive


Barricades

The Barricades are the second line of defense in a castle should the Guardian Stones fall. If the Guardian Stones are both destroyed the enemy will then be able to infiltrate the castle, so these barricades provide additional defense.
In all WoE:SE castles there are three sets of barricades. These barricades create a line of impassible ground, preventing all players from passing. A barricade is made up of a series of pieces, ranging from 4-8 blocks. All of these pieces must be destroyed before players are allowed to pass. Unlike the emperium, barricades can be targeted by regular offensive and supportive skills (Examples: Heal, Kyrie Elisen, Eske, Storm Gust, Soul Breaker, Asura).
Destroyed barricade blocks cannot be replaced by the defending team while War of Emperium is currently active. When you first capture a fort, the barricades are not automatically installed, but the guild leader can choose to install them at any time by bringing the required items to the barricade (a control NPC exists next to each barricade). Only the guild leader is able to install barricades. Barricades must be repaired in order, starting with the one closest to the emperium. The items required to replace the barricades are:

  • 30 Trunk
    10 Steel
    10 Emvertarcon
    5 Oridecon


Name: Barricade
Race: N/A
Lv: 98
Image:
WOE Second Edition Guide (WOE 2.0) Guardian Stones and Barricades, ETC Barricade
Element: Neutral
HP: 450000
Def: 0+?
MDef: 0+?
Size: Large
Notes Immobile, Passive


Guardians

In addition to holding the main gate to the fort, the guardian stones can be used to summon Guardians Soldiers. The number of Guardians that can be summoned is proportional to the defence value of the castle. The higher the defense the more Guardians that can be summoned by the protection stones, so invest well in castle defense.

Guardians are summoned automatically, and do not need to be manually installed like in the original WoE system. Any killed guardians will be replaced after a period of time. If the guardian stone that summoned it is destroyed however, the guardian becomes inoperable and dies. Guardians are of the Demi Human race.

The guardians in this version of WoE are much stronger than those seen previously. They can plow through many players if an attacking guild or alliance is not careful. Their attack strength is on par with the guardians seen in the Volcano Thor dungeon.


Guild Flags

Placed throughout the castle there are 12 "Link Flags". The Link Flags provide fast movement throughout the castle for the defending guild. Each of these 12 flags have a pair located usually in the back of the Emperium room. Each pair of flags has a matching name, and by using these flags, you can travel directly to and from the emperium room and each of the flag throughout the fort.

In addition to the Link Flags, the flags directly outside the castle allows the guild members to warp inside. This is just like existing WoE flags. These flags take you past the final barricade into the emperium room, and usually close to the Link Flags. A defending guild can use this to warp into the castle and then re-deploy at any needed location in the castle without fear of harassment from enemies.

Only members of the guild who own the castle can use the flags, they cannot be used by allied, rival, or miscellaneous guilds.

Placed throughout the castle there are 12 "Link Flags". The Link Flags provide fast movement throughout the castle for the defending guild. Each of these 12 flags have a pair located usually in the back of the Emperium room. Each pair of flags has a matching name, and by using these flags, you can travel directly to and from the emperium room and each of the flag throughout the fort.

In addition to the Link Flags, the flags directly outside the castle allows the guild members to warp inside. This is just like existing WoE flags. These flags take you past the final barricade into the emperium room, and usually close to the Link Flags. A defending guild can use this to warp into the castle and then re-deploy at any needed location in the castle without fear of harassment from enemies.

Only the guild members who own the castle can use the flags, they cannot be used by allied or rival guilds.

Where does the Link Flags lead you to?

LF-01: First and Second Guardian Stones.
LF-02: Zones 1-1 and 1-2 (between the entrance and the Guardian Stones)
LF-03: Zones 1-3 and 1-4 (between the entrance and the Fortress Gate)
LF-04: Zones 2-1 and 2-2 (in front of the First Barricade)
LF-05: Zones 2-3 and 2-4 (between the First Barricade andthe Second)
LF-06: Zones 3-1 and 3-2 (between the Second and Third Barricades)
LF-07: Zones 1-1, 2-1, and 3-1
LF-08: Zones 1-2, 2-2, and 3-2
LF-09: Zones 1-4 and 2-4
LF-10: Convenience Center (Kafra employee and NPC Steward for Treasure Room)
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